Member Profile

View some selected works from our team.

Robert Croft

Principal User Experience Designer, UXD

With over 25 years of experience in UX and game design, I focus on creating intuitive, immersive, and meaningful experiences that resonate with people. My career has been shaped by a deep passion for user-centered design, problem-solving, and interactive storytelling, leading me to work across Windows, Web, Android, iOS, AR, VR, Unreal, Unity, Xbox, Nintendo, and PlayStation.

I thrive in cross-disciplinary collaboration, working closely with engineering, product, and creative teams to bring compelling ideas to life. My experience spans AAA games, mobile experiences, and emerging technologies, contributing to large-scale projects for companies like EA, Zynga, and Ubisoft.

At my core, I believe great design is a balance of aesthetics, functionality, and accessibility—creating engaging interactions that feel natural and intuitive. I specialize in interaction models, UI systems, and design frameworks that enhance usability while maintaining creative and artistic integrity.

Currently, my focus is on pushing the boundaries of UX, game design, and creative technology through Cryptic Design. I’m exploring new frontiers in games, music, and extended reality (XR)—bridging science, technology, and human experience to build products that inspire, educate, and entertain.

As I move forward, my goal remains the same: to craft experiences that are innovative, intuitive, and deeply engaging for the people who use them.

Explore my work below and see these principles in action.

WIN Reality (2021, 2022)

During my time at WIN Reality, I worked on the WIN Reality project aimed at enhancing the overall user experience of their VR Baseball Training simulator. Tasked with creating a new visual theme, branding, and user flow, I kicked off into a comprehensive research phase to gain deep insights into the product, user behavior, company needs, and stakeholder perspectives.

Armed with valuable research findings, I transitioned into the phase of defining project requirements, which involved creating a new design library, documenting user flows, and establishing a clear visual direction for the simulator environment. Collaborating closely with artists, product managers, developers, and key stakeholders, we embarked on a journey to craft a completely revamped user experience.

Our vision included the implementation of a pod design concept, serving as an immersive space for users outside of training sessions. This pod area not only showcased user achievements but also delivered relevant news updates, facilitated onboarding processes, and served as a gateway to access various baseball and softball drills, including pitch recognition. Through meticulous planning, collaboration, and creative innovation, we successfully executed this project, significantly enhancing the overall user engagement and satisfaction with WIN Realty.

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Digimancy (2021)

During my time with Digimancy, I had the privilege of collaborating with industry veterans on the creation of a brand new RPG IP in partnership with Paradox Entertainment. As part of this endeavor, I conducted extensive research on competitors, including Paradox properties, and engaged with stakeholders to gather insights crucial for shaping our project.

Utilizing the gathered insights, I formulated a comprehensive UX strategy aimed at establishing a robust framework while addressing emergent features unique to our new IP. This strategy served as the foundation for the development of both low and high-fidelity mockups, as well as a functional prototype created in Figma, illustrating the envisioned flow of the game.

Upon finalizing the game's conceptual flow, I transitioned into the visual design phase, collaborating closely with the team to iterate on design iterations until approval was achieved. Throughout this process, I worked with the development team to provide support and guidance during the implementation of features, ensuring alignment with the established UX framework and visual design principles.

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WellSky (2019, 2020)

During my time at WellSky, I served as a Senior User Experience Designer within the engineering team. Working alongside a talented group of UX professionals, including designers, researchers, and managers, I played a crucial role in addressing the UX needs of WellSky's extensive product portfolio, which included approximately 70 products.

My main responsibility was to establish a formalized design library system aimed at standardizing the branding and visual identity of WellSky's products. This initiative was essential for ensuring a cohesive and professional look and feel across all SKUs. Additionally, I collaborated closely with product teams to address their interaction and visual design requirements, with a particular focus on enhancing interoperability among WellSky's diverse range of products.

Throughout my tenure, I meticulously created and maintained research and design documentation using platforms such as Confluence, Figma, and various websites. I led meetings to conduct research, define project requirements, and design solutions for multiple products within the WellSky ecosystem, contributing to the organization's overarching goal of delivering user-centered and interoperable software solutions.

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Onward (2019)

During my time with Downpour Interactive, I contributed to the UX development for their VR title, ONWARD. My responsibilities included conducting a competitive analysis and heuristic evaluation to inform our UX strategy. I also played a key role in unifying a visual style guide for the game and developing its information architecture.

Additionally, I collaborated on designing principles and ideating frameworks to enhance the overall user experience. I created UI assets and seamlessly implemented them within the Unity engine to ensure optimal functionality. Moreover, I actively participated in designing new features, offering innovative ideas and solutions to enrich the gameplay experience for ONWARD players

WIN Reality Website URL

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Rise to Power (2018)

During my time at Electronic Arts, I played a key role in defining the UI/UX design for Star Wars: Rise to Power, an unlaunched mobile strategy game developed in collaboration with Lucasfilm. My primary responsibility was to establish and define the game’s UI design, ensuring a seamless and immersive experience aligned with Star Wars’ strategic and cinematic identity.

I worked closely with Game Designers, UI Artists, Programmers, and QA to problem-solve, implement, and test designs. I developed high-quality concept interfaces, focusing on intuitive navigation, strategic decision-making mechanics, and scalable UI elements that supported the game’s core features, including fleet management, diplomacy, and base building.

Additionally, I contributed to the game’s information architecture, ensuring a structured, player-friendly experience. My work helped establish a cohesive design strategy that maintained brand consistency while optimizing usability for mobile players.

WIN Reality Website URL

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