Onward (VR, Unreal) - 2019
During my time with Downpour Interactive, I contributed to the UX development for their VR title, ONWARD. My responsibilities included conducting a competitive analysis and heuristic evaluation to inform our UX strategy. I also played a key role in unifying a visual style guide for the game and developing its information architecture.
Additionally, I collaborated on designing principles and ideating frameworks to enhance the overall user experience. I created UI assets and seamlessly implemented them within the Unity engine to ensure optimal functionality. Moreover, I actively participated in designing new features, offering innovative ideas and solutions to enrich the gameplay experience for ONWARD players
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